Class TestExtension
Registers a mod's test extension with ValheimCLI once ValheimCLI's extension API is ready, together with the
session capability that OwnedServerSession uses to prove it started this very server: the token from
the runner's environment variable, this process's ID, the save root, whether it is dedicated, the raw devcommands
flag, whether it accepts game connections yet, and whether the world and the mod are ready. Run it as a coroutine
from the adapter plugin's Start:
private IEnumerator Start() => TestExtension.Register("mymod.testing", "0.1.0", "MYMOD_TEST_SESSION_TOKEN",
() => MyMod.Ready, registration => _registration = registration, Logger.LogError, extraCommands);
and dispose the registration in OnDestroy.
public static class TestExtension
- Inheritance
-
objectTestExtension
Fields
ApiWaitSeconds
How long to wait for ValheimCLI's extension API before giving up; the adapter then stays inert.
public static float ApiWaitSeconds
Field Value
- float
Methods
AcceptingConnections()
Whether this server has opened its game socket (ZNet.OpenServer, logged as "Opened Steam server" or "Opened
PlayFab server"), so a client can join. The field is private in the shipped game; a missing field fails loudly.
public static bool AcceptingConnections()
Returns
- bool
Register(string, string, string, Func<bool>, Action<ExtensionRegistration>, Action<string>, params ExtensionCommand[])
Waits for ValheimCLI's extension API, then registers the session identity and the mod's commands; a timeout logs an error and leaves the adapter inert.
public static IEnumerator Register(string id, string version, string tokenVariable, Func<bool> modReady, Action<ExtensionRegistration> registered, Action<string> logError, params ExtensionCommand[] commands)
Parameters
idstringversionstringtokenVariablestringmodReadyFunc<bool>registeredAction<ExtensionRegistration>logErrorAction<string>commandsExtensionCommand[]
Returns
- IEnumerator