Class DisposableCharacter
A character taken from a DisposableCharacterStore. Only the store creates these; each use re-reads the store and refuses the handle if the registration was removed or the stored copy changed since it was taken.
public sealed class DisposableCharacter
- Inheritance
-
objectDisposableCharacter
Properties
Name
The registered name (the store's file name, not the in-game display name).
public string Name { get; }
Property Value
- string
PlayerId
The game's player ID from the save.
public long PlayerId { get; }
Property Value
- long
Sha256
SHA256 of the stored copy when this handle was taken.
public string Sha256 { get; }
Property Value
- string
Store
public DisposableCharacterStore Store { get; }