Interface IOwnedServer
The owned dedicated server a joining client's ClientRounds run against: the rounds wait until it accepts game connections before each join and restart only it between rounds. OwnedServerSession implements it; a no-game test implements it over scripted servers.
public interface IOwnedServer
Methods
Restart()
Restarts only this server and returns its new actor.
GameActor Restart()
Returns
WaitUntilJoinable(GameActor)
Waits until server, this server's current actor, accepts game connections.
void WaitUntilJoinable(GameActor server)
Parameters
serverGameActor