Packages
Release
0.1.0-rc.1from sourcef12e2b485b01. The versions below are the ones recorded at this source revision; this release's packages are on NuGet.org.
Every ValheimTesting package, its newest released version and its use. toolkit-versions.json records the versions. Every snippet in these docs pins exactly these versions.
Pin
| Package | Version | Use |
|---|---|---|
| Valheim.Testing.Doubles | 0.1.0-preview.15 |
Unity, Valheim, BepInEx and Jotunn doubles as source for a unit-test project (page) |
| Valheim.Testing | 0.1.0-preview.14 |
Declared terrain, zone state, recorded-input replay and StaticOverride; no game (page) |
| Valheim.Testing.Game | 0.1.0-preview.62 |
One game process from outside: observations, owned sessions, reports (page) |
| Valheim.Testing.GameSessions | 0.1.0-preview.24 |
A dedicated server, clients and hosted worlds as one run (page) |
| Valheim.Testing.Adapter | 0.1.0-preview.9 |
Source for a mod's game-side test adapter plugin (page) |
| Valheim.Testing.Bindings | 0.1.0-preview.3 |
Offline check that a built mod still binds to the game assemblies (page) |
| Valheim.Testing.Bindings.Tool | 0.1.0-preview.3 |
The same check as the valheim-bindings .NET tool (page) |
| Valheim.Testing.Cli | 0.1.0-preview.18 |
ValheimCLI's client transport; the Game package depends on it (page) |
| Valheim.Testing.NativeSmoke | 0.1.0-preview.31 |
valheim-test: one-command native load checks (page) |
For a unit-test project that links your mod's sources:
<PackageReference Include="Valheim.Testing.Doubles" Version="[0.1.0-preview.15]" PrivateAssets="all" />
For a unit-test project whose code is already free of Unity types:
<PackageReference Include="Valheim.Testing" Version="[0.1.0-preview.14]" />
For a separate system-test project that drives the real game. Add the second line for a game session, which is a server and clients as one run:
<PackageReference Include="Valheim.Testing.Game" Version="[0.1.0-preview.62]" />
<PackageReference Include="Valheim.Testing.GameSessions" Version="[0.1.0-preview.24]" />
For a game-side test adapter plugin, which compiles the adapter source:
<PackageReference Include="Valheim.Testing.Adapter" Version="[0.1.0-preview.9]" PrivateAssets="all" />
For a test that checks a built mod DLL against the game's assemblies in code:
<PackageReference Include="Valheim.Testing.Bindings" Version="[0.1.0-preview.3]" />
For the two tools:
dotnet tool install Valheim.Testing.Bindings.Tool --version 0.1.0-preview.3 --tool-path .tools
dotnet tool install Valheim.Testing.NativeSmoke --version 0.1.0-preview.31 --global
The first command installs valheim-bindings into .tools for your mod's CI job. The second installs valheim-test globally for native checks.
Brackets mean an exact NuGet version, so a new release cannot change a passing build. Move a pin on purpose, in its own change.
Limits
- Test packages belong in test projects. Never ship them in a production mod or a player's plugins folder.
- Pure helpers target netstandard2.0. External game tools and examples target net10.0.
- To test against an unpublished build, see Try an unpublished build in a mod.