Struct TerrainChange
One terrain vertex whose compiler state differs from a snapshot: its index, world position and what changed.
public readonly struct TerrainChange
Constructors
TerrainChange(int, float, float, string)
public TerrainChange(int index, float x, float z, string what)
Parameters
indexintxfloatzfloatwhatstring
Properties
Index
public int Index { get; }
Property Value
- int
What
Which of level, smooth, height flag, paint and paint flag changed, as a short list.
public string What { get; }
Property Value
- string
X
public float X { get; }
Property Value
- float
Z
public float Z { get; }
Property Value
- float
Methods
ToString()
public override string ToString()
Returns
- string