Enum GameConnectionStatus
The game's connection status, with the game's names and numbers (ZNet.ConnectionStatus in 1.0.16). A server
refuses a peer by sending one of the error numbers, and the client keeps that status until its next join, also once
it is back at its main menu: 3 is a network or mod version mismatch, 6 a wrong password, 7 an id already connected,
8 the ban or permit list, 9 a full server.
public enum GameConnectionStatus
Fields
Connected = 2Connecting = 1ErrorAlreadyConnected = 7ErrorBanned = 8ErrorConnectFailed = 5ErrorCrossplayPrivilege = 11ErrorDisconnected = 4ErrorFull = 9ErrorKicked = 12ErrorPassword = 6ErrorPlatformExcluded = 10ErrorVersion = 3None = 0