Class DefaultSmokeWorld
A small, game-created Valheim 1.0.16 world for an owned smoke run. The server that created it had only ValheimCLI default plugin and its built-in commands. It is a starting point, not a synthetic terrain replacement: the game still generates terrain and locations when the client enters it.
public static class DefaultSmokeWorld
- Inheritance
-
objectDefaultSmokeWorld
Remarks
Prepare(string) writes only to a new directory. A run copies that pinned source through Copy(string, string, IReadOnlyDictionary<string, string>) or a hosting client's journalled placement (HostedWorld) and never edits the packaged source. The save format belongs to Valheim; a later game version must pass a native load check before being claimed compatible.
Fields
Name
public const string Name = "VTDefaultSmoke"
Field Value
- string
SeedName
public const string SeedName = "UFpb0JbRZB"
Field Value
- string
Uid
public const string Uid = "3010640879"
Field Value
- string
Methods
Prepare(string)
Materializes the pinned one-world fixture into newRoot. The path must not exist, so this
cannot silently replace a valued world or a previous run's evidence. Returns the UID read from the written
world metadata, rather than trusting the folder name.
public static WorldIdentity Prepare(string newRoot)
Parameters
newRootstring
Returns
PrepareServerSaveRoot(string)
Creates the same pinned world in a dedicated server's -savedir layout,
worlds_local/VTDefaultSmoke/, under a new root. It checks the embedded world through
Prepare(string) before moving its own files; no existing server save is changed.
public static WorldIdentity PrepareServerSaveRoot(string newRoot)
Parameters
newRootstring