Table of Contents

Class DungeonRoom

Namespace
Valheim.Testing.Game
Assembly
Valheim.Testing.Game.dll

One saved dungeon room: its prefab-name hash (Of(string) of the room prefab's name), position and rotation as Euler angles in degrees, as the dungeon generator saved them. Index is its place in the save.

public sealed record DungeonRoom
Inheritance
object
DungeonRoom

Constructors

DungeonRoom(int, int, float, float, float, float, float, float)

One saved dungeon room: its prefab-name hash (Of(string) of the room prefab's name), position and rotation as Euler angles in degrees, as the dungeon generator saved them. Index is its place in the save.

public DungeonRoom(int Index, int Hash, float X, float Y, float Z, float RotationX, float RotationY, float RotationZ)

Parameters

Index int
Hash int
X float
Y float
Z float
RotationX float
RotationY float
RotationZ float

Properties

Hash

public int Hash { get; init; }

Property Value

int

Index

public int Index { get; init; }

Property Value

int

RotationX

public float RotationX { get; init; }

Property Value

float

RotationY

public float RotationY { get; init; }

Property Value

float

RotationZ

public float RotationZ { get; init; }

Property Value

float

X

public float X { get; init; }

Property Value

float

Y

public float Y { get; init; }

Property Value

float

Z

public float Z { get; init; }

Property Value

float