Class StartupEvents
What an owned server's startup waits on instead of retrying connections. The process exit is always watched. Without CliLog, connecting falls back to bounded retries at the session's poll interval.
public sealed class StartupEvents
- Inheritance
-
objectStartupEvents
Fields
BepInExPluginLoadFailures
public static readonly IReadOnlyList<Regex> BepInExPluginLoadFailures
Field Value
- IReadOnlyList<Regex>
CliListening
ValheimCLI's line once its command server accepts connections.
public static readonly Regex CliListening
Field Value
- Regex
RuntimeLoadFailures
Lines that mean the runtime's assemblies do not fit the game: a Startup pattern of
Patterns (TypeLoadException, MissingMethodException, MissingFieldException:
a leftover preloader patcher or a mod built for another game version) in a BepInEx warning, error or fatal line, or an
exception line that starts with its name as Unity and .NET write it (System.TypeLoadException: ...); and
ValheimCLI's packs reporting that its core never became ready ("CLI core 1.1 is not ready."). An info or debug line
that only mentions an exception (a mod's handled soft dependency) does not count. Before ValheimCLI listens, all of
them mean the run cannot work, so startup should end at once instead of at its deadline.
public static readonly IReadOnlyList<Regex> RuntimeLoadFailures
Field Value
- IReadOnlyList<Regex>
StartupFailures
BepInExPluginLoadFailures and RuntimeLoadFailures: what the owned server and client startups fail on.
public static readonly IReadOnlyList<Regex> StartupFailures
Field Value
- IReadOnlyList<Regex>
Properties
CliListeningWait
Waits for ValheimCLI's listening line somewhere CliLog cannot reach, such as a server host's log through
IGameHost.WaitForLogAsync; it gets the time left and a token cancelled when the process exits first, and
throws WaitFailedException or WaitTimeoutException as HostLogResult.EnsureMatched
does. Used only without CliLog; after it, as after the local line, a failed connection is a fault.
public Func<TimeSpan, CancellationToken, Task>? CliListeningWait { get; init; }
Property Value
- Func<TimeSpan, CancellationToken, Task>
CliLog
The log ValheimCLI writes to, normally the runtime's BepInEx/LogOutput.log. No connection is tried before Listening appears in it.
public string? CliLog { get; init; }
Property Value
- string
FailureStates
public IReadOnlyList<string> FailureStates { get; init; }
Property Value
- IReadOnlyList<string>
Failures
Lines in CliLog that end startup at once, for example a required plugin's load error.
public IReadOnlyList<Regex> Failures { get; init; }
Property Value
- IReadOnlyList<Regex>
Listening
public Regex Listening { get; init; }
Property Value
- Regex
ReadyStates
public IReadOnlyList<string> ReadyStates { get; init; }
Property Value
- IReadOnlyList<string>
States
Opens a connection used only for state pushes, for example () => StateWait.Connect(host, port).
Startup then waits for one of ReadyStates before the first readiness probe.
public Func<StateWait>? States { get; init; }
Property Value
- Func<StateWait>